About This Game Loading Human is the adventure game of the future. Your dying father, an esteemed scientist, has summoned you to his Antarctic base to undergo an intensive interstellar quest: retrieve the Quintessence, an elusive energy source that will help reverse the aging process. Built exclusively for Virtual Reality, Loading Human takes full advantage of VR hardware and motion controllers to create a completely immersive experience. With unparalleled freedom to move and explore as you wish, Loading Human pushes the boundaries of VR, placing you directly in an emotionally charged story that makes you feel like you are truly living the game. 7aa9394dea Title: Loading Human: Chapter 1Genre: AdventureDeveloper:Untold GamesPublisher:Maximum GamesRelease Date: 14 Oct, 2016 Loading Human: Chapter 1 Download Utorrent The locomotion in this game is really bad. There's a button to move\/turn and it usually does the one that I didn't want. For example, I want to walk forward a bit but my controller is pointed in slightly the wrong direction so I turn instead. It wasn't what I wanted or expected to happen so it breaks immersion (and gets very frustrating). The game looks good but locomotion is so bad that you can't ever believe that you are there. If I lean forward in my seat, it says "Out of Bounds". If I swivel in my chair too far, I get an error. There even a button to croutch! I think the developers don't understand the "reality" part of virtual reality. Why can't I just turn to turn and crouch to crouch?! We don't need buttons for these and when the game inhibits natural motion to enforce the use of buttons, it's really bad. There is no immersion and no presence in this game and it's all thanks to the really bad locomotion. Such a shame because it does look like a good game.Based on the "Chapter 1" in the name, you'd think they'd be cooking up more chapters in the series. I personally won't have anything to do with any more "Loading Human" chapters until the locomotion is fixed for Chapter 1. This game feels very broken as it is.. by far the WORST vr game i have ever played. and that includes the free ones. so let's talke about the pros and cons.PROS--------1)the graphics are niceCONS-----------1) this game was NOT made for VR. i swear they just slaped together the worst movement and controll system posible and think it is fine. to look left more than 45 degrees you MUST point your controller left and click. seriously, what was the point of VR if you can only look froward? on top of that if you so much as lift your head up or down 5mm the whole ******* screen goes white till you move back.2) slow. well the controlls make it\u2665\u2665\u2665\u2665\u2665\u2665to even proceded. worse directions are never very clear.i know the VR games are limited. i know a lot of people are looking for something new and good to play and might be desperate. this game IS that bad. just do not get it. go buy a magnifine glass and roast small insects, much cheaper and 100X more intertaining.. I really liked this game a lot. The price tag is alittle too high and the controls are far from perfect but I loved the story and I really felt connected to the characters in a meaningful way. The music is also fantastic. I highly recommend this game.. Despite the negative comments from other Vive owners, I decided to take a gamble and bought it. Personally, I love the intriguing story a lot and graphically it's very beautiful. Voice acting and music are good too. This is clearly a very well-made production. On the other hand, it's obvious that the developers have chosen for a one-size-fits-all solution for PSVR, Oculus and Vive, and this means : a seated vr game with less refined control and movement than Vive owners are used to. A seated game has its advantage though : you can perfectly play it when you feel lazy or tired. But, to be honest, you own this incredible room-scale capable piece of technology with these advanced controllers, and yet, while playing this game, you feel like you are forced to use a primitive system of moving, and of picking up and using things, and this doesn't feel quite right. On the other hand, it's not all that bad : once you get used to the interface and start focusing on the story and the game itself you can enjoy it a lot. Like someone else wrote : maybe we should stop complaining and be glad that it was released for Vive as well, instead of being a PSVR exclusive for example. :) Anyway, bottomline : game and story are really great, I'm going to keep playing this one, no doubt, I'm far too curious of what's going to happen during this game and how the story will evolve, but... potential buyers that own a VIve will have to be sure that they can overcome that feeling of having to use a limited system of movement and control. But for me, being able to play a beautiful full-blown adventure, is a welcome change from the many simple demos and wave shooters for Vive.. Right I have had to revise and change my negative review it seems I rather foolishly tried to play this game standing up and moving about on the Vive, I should have remained seated, so I ended up with all sorts of problems and crashes. I am going to thumbs up for now, try the game again and confirm if I like it, after playing it in the proper mode seated!! No wonder my head kept detaching from my body!!! D`oh!!!. This game has PSVR launch game written all over it. It requires you to stay facing one direction and use the trackpad or analog stick to turn and even press a button to crouch down. If you are "standing" in the game and crouch down in real life it actual says you're outside of the play area. It feels so claustrophobic. To give you an example, imagine there's a switch 70 degrees to the right and 5 feet away that you have to flip. You turn to face the switch, the screen goes black and tells you to look forward. you hit the rotate button, the screen is still off center and you have to walk 5 fieet to the switch. You walk forward and you are now too far to the left of it because you didn't rotate to perfectly align with the switch. you rotate again and you're now looking perpendicular to the wall with the switch. Moving forward, you run into something in the environment and the switch is just out of reach. you step forward in real life to be able to reach the switch, the screen goes black and tells you you're out of the play area. This happens for every little thing you have to do in the game. It's infuriating. If they added 360 roomscale movement it might be a great game. The story seems pretty interesting so far and it runs well and the character models are pretty good.
Loading Human: Chapter 1 Download Utorrent
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